/*
Sader engine framework
(c) Rachel J. Morris
MIT License
www.moosader.com
*/

#ifndef _Sader_Base_Character
#define _Sader_Base_Character

#include <SFML/Window.hpp>
#include <SFML/System.hpp>

#include "System.h"
#include "Geometry.h"

namespace sader
{

class BaseCharacter : public Geometry
{
    protected:
        float moveSpeed;
    public:
        void Move();
        void Update();
        bool CollidingWith( BaseCharacter* obj2 );
};

}

#endif

